There are several different ways to play the game, but in esports the most common is a 1v1 tournament played over five games. To start, a player must choose to play one of three different alien “races” - Zerg, Protoss or Terran, all of which have distinctive characteristics and abilities (although professional players tend to specialise in one race). #1920X1080 STARCRAFT II IMAGE PROFESSIONAL# These in turn allow a player to harvest other resources, build more sophisticated bases and structures, and develop new capabilities that can be used to outwit the opponent.Įach player starts with a number of worker units, which gather basic resources to build more units and structures and create new technologies. To win, a player must carefully balance big-picture management of their economy - known as macro - along with low-level control of their individual units - known as micro. Game theory: StarCraft is a game where, just like rock-paper-scissors, there is no single best strategy.Mastering this problem requires breakthroughs in several AI research challenges including: The need to balance short and long-term goals and adapt to unexpected situations, poses a huge challenge for systems that have often tended to be brittle and inflexible. Long term planning: Like many real-world problems cause-and-effect is not instantaneous.Imperfect information: Unlike games like chess or Go where players see everything, crucial information is hidden from a StarCraft player and must be actively discovered by “scouting”.As such, an AI training process needs to continually explore and expand the frontiers of strategic knowledge. #1920X1080 STARCRAFT II IMAGE PROFESSIONAL#.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |